Sploder empowers students to design their own games and worlds. It’s a creative space where rules, systems, and storytelling come together through play.
What if your students designed games that teach empathy?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students collaborated on a shared game universe?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students analyzed why games feel engaging?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students built a world with rules they defined?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students created a game inspired by a book?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students tested and revised based on feedback?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students designed levels for different players?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students balanced challenge and fun?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students explored cause and effect through gameplay?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts
What if your students designed a game that communicates a message?
See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.