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Sploder

Sploder empowers students to design their own games and worlds. It’s a creative space where rules, systems, and storytelling come together through play.

What if your students designed games that teach empathy?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students collaborated on a shared game universe?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students analyzed why games feel engaging?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students built a world with rules they defined?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students created a game inspired by a book?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students tested and revised based on feedback?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students designed levels for different players?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students balanced challenge and fun?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students explored cause and effect through gameplay?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts

What if your students designed a game that communicates a message?

See how this could fit
Grades: 5–8
Outcomes: Game logic, cause-and-effect reasoning, creative design
Assessment: Students explain how player actions influence outcomes.
Curriculum: Computer Science, Media Arts